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Here are the games or positions from the various training sessions we have undertaken this year for you to study at home.
Enjoy







 

Benjamin Lazarus (2143)
Ketevan Arakhamia Grant (2457)

6th Gibraltar Masters
2008


Here is one of the endings we looked at last Wednesday. No, do not adjust your board. Black really is the exchange and three Ps down! This is a wonderful example of using every resource in your position to annoy, harass, confuse and wear down your opponent. Let's state the obvious: White is winning and normally would convert his considerable advantage into the full point. However, bear in mind the psychological factors. You've been playing for four hours, you're feeling the strain, you know you're winning but you've still to win it. You wish your opponent would resign, but they won't. Instead they keep playing niggly little moves that you have to deal with, doubts start to creep in..... Before we look at the play, it's important to be aware - as Keti obviously was - that Black's position is not totally lifeless. Her K is active, the Pb4 is making it harder for White to create a passed P on the Q-side and she has a passed P of her own which has to be attended to. Watch how Keti utilises all of these factors. (Many players make the mistake, in a lost position, of trying for one cheap trick and, when it doesn't come off, have to resign. Not so here!) I've kept the variations to a minimum. Study the play for yourself. Look for improvements and defences and why one move was played rather than another.

39... g2 This is forced. Why? 40. Rd1 Bg4 41. Rg1 Bf3 Here rather than h3 since from f3 the B attacks White's eP and controls the long diagonal back to a8. 42. Kc1 42.Kc1 Have a look at 42.Kb2 ; What might happen if White advanced a P instead with 42.a4 ; or 42.c4 ? 42... Bxe4 43. Kd2 Kxg6 Two Ps back, but it's still lost. 44. Ke3 Kf5 45. Kd4 I was watching the game hereabouts and it was clear from White's body language that he was suffering because things weren't going as smoothly as expected. That is also a weapon that the defender can use in such situations. Your opponent is "winning easily", but the win just won't come and, as we all know, the hardest thing to win is a won game. You, on the other hand, have nothing to lose. I suspect that White had intended 45.Kf2 but missed 45...Kf4! (Check who wins after 45...Ke5 46.Rxg2 Bxg2 47.Kxg2 .) and if 46.Rxg2 (46.Rc1 & c2-c3 still wins.) 46...Bxg2 47.Kxg2 Ke3 it's Black who wins! 45...Kf4 46.c4 Check out 46.Kc4 ; and 46.Kc5 . 45... Kf4 46. c4 Check out 46.Kc4 ; and 46.Kc5 46... bxc3 47. Kxc3 Ke3 48. a4 Kf2 49. Rxg2+ Bxg2 50. Kd4 You have to admit, it looks bad for Black. Her K is miles away and surely she'll have to give up her B to stop one of the Ps? 50... Kf3 51. b4 Have a look at 51.a5. 51... Kf4 52. b5 Kf5 53. Kc5 Ke6 54. Kb6 Kd6 55. Ka6 Kc5 What happens after 55...Kc7 ? 56. b6 And what happens after 56.a5 ? 56... Kb4 57. a5 Ka4 58. b7 Bxb7+ 59. Kxb7 Kxa5 A fantastic save. Use this as inspiration when your back's to the wall in your own games. As a matter of interest, at what point do you think White let the win finally slip? 1/2-1/2 [Ian Marks]









 

Old IndianA41

Joanna Dworakowska (2320)
Sverre Karlsen (1950)

Arctic Chess Challenge 2007 (2)
Scandic Hotell Tromso, 2007


Here's the game we looked at last Wednesday, a nice, crisp attacking effort by the Polish IM/WGM. Notice how each of her moves contributes to her overall plan of attack and how she doesn't attack early - she waits until ALL her pieces are in place. I've only added a few comments, no notes. Deliberately! I want you to have a look at the variations and possibilities for yourself :-) You'll get more benefit that way.

1. d4 d6 2. Nf3 Stopping ...e5 with a useful developing move. 2... Bg4 3. c4 Bxf3 4. exf3 g6 5. Nc3 Bg7 6. Be3 Nd7 7. Be2 Here rather than d3 since then ...e5, attacking d4, would be irritating. Note that, here and on move 2, Dworakowska takes heed of her opponent's possibilities and nips them in the bud. This is one of the basics of good chess. 7... e5 8. dxe5 dxe5 9. Qb3! An excellent move which serves three purposes: (1) It attacks b7 (2) It clears the way for Q-side castling (note that White didn't rush with 0-0 - she's keeping her options open) (3) It casts an eye along the diagonal towards f7. How useful this is will become clear shortly. 9... Qc8 You might care to ask yourself what's wrong with 9... b6 and 9... Rb8 . 10. c5! Another excellent move aimed at enhancing the scope of her light-squared B. It is conceivable that Black could play ...c5 (OK, it would allow White to put her N on d5), but with a black P on that square, the career prospects of the Be2 would be severely limited. 10... Ne7 With the intention of harrassing the Be3 with ...Nf5 and also preparing to castle. 11. h4! A standard attacking method against a fianchetto position. Note that White moves her infantry up even before Black has castled. 11... Nf5 12. Ne4 Another preventive move, defending the Pc5 in case Black takes on e3 and incidentally bringing the N to an excellent central square one hop closer to the black castled position. 12... O-O 13. h5 Nf6 To challenge the Ne4. 14. hxg6 hxg6 15. Bc4! The main point of 10 c5! The Q & B exert tremendous pressure on f7. 15... Nxe4 16. fxe4 Nd4 One quick variation: 16... Nxe3 is an important alternative. White would probably recapture with the Q - 17. Qxe3 (My first thought was 17. fxe3 to use the open f-file for a R, but 17... Qg4 looks like a good reply.) , aiming to get it across to the h-file, although Black can then try 17... Rd8 , stopping White from castling Q-side. White is still better here, though, open h-file and better B (the black one is hampered by the Pe5). 17. Bxd4 exd4 White now needs to get her Q to the h-file, but Qh3 is met by ... Qxh3 and the attack would run out of steam. Dworakowska finds a killer manoeuvre. 18. Qg3! Threatening mate in 2 with Qh4-h7. 18... Re8 19. Qxg6 Threatening Qxf7#. Note how the Q, B & Rh1 are all working together. 19... Re7 Why not 19... Qd7 ? 20. Rh7 Every move a hammer blow. When you have your opponent on the ropes, keep punching! 20... Qf8 21. O-O-O Only now does White castle, bringing her last piece into the attack. The threat is Rh8+ Kxh8, Rh1+ and mate on h7. 21... Re6 22. Bxe6 Qxc5+ 23. Kb1 A powerful performance. The difference in the players' ratings made the attacking themes and ideas all the clearer. If you can emulate this sort of play you are bound to score more points! 1-0









 

RetiA07

James Foster (1720)
Ian Marks (1944)

Hawick Open (4)
2006


1. g3 e5 2. Bg2 2. c4 , transposing to an English Opening, stops Black from setting up a 2P-centre with 2...d5. 2... d5 3. d3 Nc6 4. Nd2 4. c4 Nf6 English(4... d4) (4... dxc4!? 5. Qa4 (5. dxc4 Qxd1+ 6. Kxd1 Nge7 (6... Be6 7. Bxc6+ bxc6 8. Nd2 O-O-O=/+ B-pair and development. The doubled Ps are not a weakness. How is White going to attack them? Plus the one on c6 defends d5.) 7. Nc3 Be6 8. b3 (8. Nd5 O-O-O-/+) 8... Bf5!?=/+ development and more active pieces) (5. Bxc6+ bxc6 White gives up his important light-squared B for not very much) 5... cxd3 6. Bxc6+ bxc6 7. Qxc6+ Bd7 8. Qe4 Bd6 9. Nf3 (9. Qxd3 Bc6) 9... Nf6 10. Qxd3 e4 11. Qe3 Qe7=/+) 4... f5 In the Austrian Attack (1 e4 g6 2 d4 Bg7 3 Nc3 d6 4 f4) a N is usually poorly placed on d7. Here (an Austrian Attack with colours reversed) the N is poorly placed on d2, since it exerts little pressure on the centre and gets in the way if a N on f3 has to retreat after .. .e4. 5. c4 d4 Gaining space. 6. Ngf3 Nf6 6... e4!? 7. O-O Be7 8. a3 White's thematic plan is to advance on the Q-side, but it is too slow here. 8... a5! One of the most important things in chess is to stop your opponent from doing what he wants to do (here b2-b4). 9. Ne1 Very passive, but it is already difficult to suggest an active plan for White. 9. Rb1 does not threaten b4 9. Qa4 O-O (9... Bd7!?) 10. b4 e4! : the Ra1, Qa4 and Bc1 are taking no part in the game, while all of Black's pieces can easily be brought into an attack on the white K. 9... O-O Black has a very good position: 1. Both his Ns and king's B are better placed than their white counterparts. 2. It will take only two more moves for Black to connect his Rs. It will take White at least five. 3. White's Q-side play has been restrained. 4. Black controls the centre and will therefore be able to launch an attack soon. 10. h3? Weakens the K-side and castled position, but ideas are often hard to come by in passive positions. 10. e3 a4 and White is cramped all over the board 10. e4 is also not good. After 10... f4 White can hardly move and Black is ready to attack, e.g. ...Bg4 will provoke f3, the B will drop back to e6, ...g5 and ...Qg6 will follow, then ... g4. Given the passive position of his pieces (especially the Ra1 and Bc1), there is little that White can do to impede this plan. If 11. gxf4 exf4 Black has a great square for a N on e5, e.g. 12. Ndf3 Ng4 (or 12... Nd7 to harrass the white Q with ...Nc5 if it appears on a4 or b3.) 10... Be6 11. Kh2 Qd7 12. b3 Rf7 12... Rad8 12... Rae8 doesn't really do much. 12...Rf7 intends to bring the Ra8 to f8, increasing the pressure on f2, one of the weak spots in White's position. 13. Bb2 Raf8 14. e3 f4! Black is fully mobilised, so starts his attack (be ready to attack with ALL your pieces!). This clears the way for the Be6, attacks e3 and g3 and threatens to open the f-file for the black Rs. 15. exf4 15. e4!? fxg3+ 16. fxg3 g5 15... exf4 16. Ndf3 16. g4 f3 (16... g5 17. Nef3 h5 18. Nxg5 f3 19. Nxe6 Qxe6) 17. Nexf3 Bd6+ 18. Kg1 16... fxg3+ 17. fxg3 Nh5 Attacking the weakness on g3. 18. Bxd4 18. Nd2 Nxg3 19. Kxg3 (19. Bxc6 bxc6 20. Kxg3) (19. Rxf7 Rxf7 20. Bxc6 to create a flight square for the K.(20. Kxg3 Qd6#!) 20... bxc6 21. Kxg3 Qd6+ 22. Kg2 Bxh3+ (22... Rf2+ 23. Kxf2 Qh2+ 24. Kf3 Qxh3+ 25. Kf2 Qh2+ 26. Kf3 Bf7! and White will never survive) 23. Kxh3 Qh6+ 24. Kg2 (24. Kg4 Qh4#) (24. Kg3 Bd6+ 25. Kg4 (25. Kg2 Qh2#) 25... Qf4+ 26. Kh3 (26. Kh5 Rf5#) 26... Qg3#) 24... Qg5+ 25. Kh1 Rf2 26. Ndf3 Rf1+ 27. Kh2 Bd6+ 28. Kh3 Qg3#) 19... Qd6+ 20. Rf4 Qxf4# 18... Nxg3! 19. Kxg3 19. Rf2 Nxd4-+ 19... Nxd4 20. Rh1 20. Nxd4 Qd6+ 21. Rf4 Qxf4# 20. Kh2 Bd6+ 21. Kg1 (21. Kh1 Bxh3) 21... Bxh3 22. Ra2 Bc5! 20... Qd6+ 20... Bh4+! at once is nice. If 21. Kxh4 (21. Nxh4 Qd6#) 21... Nf5+ and the K can't go back. Fritz points out that it's mate in 7 from here, but in a practical game, it's often unnecessary to look for long, forced mates. A clearly winning move is usually enough. Mate will come along sooner or later. 21. Kf2 Bh4+ 22. Kg1 22. Kf1 Qg3 23. Ra2 Nxf3 24. Nxf3 (24. Bxf3 Rxf3+ amounts to the same thing.) 24... Rxf3+ 25. Bxf3 Rxf3+-+ 22... Nxf3+ 0-1









 

SicilianB99

Frank Murray (1567)
Ian Marks (1944)

LL East Kilbride v Cumbernauld
2006


1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Bg5 e6 7. f4 Be7 8. Qf3 Qc7 9. O-O-O Nbd7 10. g4 b5 11. Bxf6 Nxf6 12. g5 Nd7 13. f5 Nc5 The N is well- placed here for both attack and defence. It covers lots of important squares - a4, e4, e6, d7 & b7. 13... Bxg5+ is another main line. After 14. Kb1 Black has to decide how to deal with the threat of Qh5, hitting the B and threatening to take on e6 (since the f-pawn is now pinned by the Q). He can do this with 14... Ne5 15. Qh5 Qd8 White can now regain his P with(or 15... Qe7!?) 16. Nxe6 but after(16. fxe6!?) 16... Bxe6 17. fxe6 g6 18. exf7+ Kxf7 Black is OK. The position is messy, but his K will be safe on g7 and he is ready to start a counterattack on the Q-side. 14. f6 gxf6 15. gxf6 Bf8 16. Rg1! Good move, occupying the open file. 16... b4!? This is all a sharp main line of the Bg5 Najdorf. In general, Black should get in ...b4 as soon as possible to accelerate his counterplay. An alternative is 16... h5 17. Re1 The idea of ...h5 is to prevent Qh5, but the P can end up under attack after a possible Rg5 etc.(White can also try 17. Rg7 b4 18. Nd5 exd5 19. exd5 and now 19... Nd7! reroutes the N to a fantastic square on e5, after which Black looks fine.) 17. Nd5! Anything else is too slow, since White MUST try to get at the black K while it is still stuck in the centre. In such positions time and open lines are more important than material. For example, if 17. Nce2 Bb7 18. Ng3 the N finishes up on a worse square and blocks the g-file for the R. 17... exd5 Unless the attacker has an obvious way through, you just have to accept the sacrifice and play the middle game. In general, you should take whatever your opponent gives you, unless you can see a good reason not to. 18. exd5 Bd7 18... Nd7 could be an improvement, e.g. 19. Re1+ Ne5 20. Qh5 (20. Nc6 Bb7) 20... Kd8 . I fritzed White's possibilities, none of which seems to damage Black, e.g. 21. Rg7 (21. Nc6+ Nxc6 22. dxc6 Be6!) 21... Bd7 (21... b3!? 22. Nxb3 Decentralising.(How about 22. axb3 ?) 22... Qb6) (21... Bb7? 22. Ne6+) 22. Bh3 Be8 (threat ...Nd3+) holds. If 23. Ne6+ (23. Kb1 Qc5-/+) 23... fxe6 24. Qxe8+ Kxe8 25. Rxc7 exd5-+ 19. Re1+ To prevent 0-0-0. Remember - try to figure out what your opponent is up to and stop him doing it! 19... Kd8 20. Rg7 R to the 7th rank! 20... Qa5?! This active continuation looks good, but might be inaccurate. I wanted to keep ...b3 as a threat, but it's not clear if this was correct. 20... b3!? If then 21. Ne6+ (21. a3!? bxc2 looks OK, although can White chase the N (and keep the Q out of a5) with 22. b4!? Complicated!) 21... Nxe6! Taking the R loses: 20... Bxg7 21. fxg7 Rg8 22. Qxf7+- 21. Nc6+ 21. Ne6+ is also tricky: 21... Kc8! (21... fxe6 22. dxe6 b3 (22... >= Rb8 Fritz 23. e7+ Kc7 (Black also survives after 23... Bxe7 24. fxe7+ (or 24. Rexe7 Qxa2 25. Bh3 Ba4) 24... Kc7-+) 24. exf8=Q Rhxf8 25. Ree7 Qxa2 26. Bh3 Qa1+ 27. Kd2 Rfd8 28. Bg2 Qa4! and Black should win, e.g. 29. b3 Qb5! otherwise Qb6 mate! White cannot improve his position and Black can set about challenging the Rs with ... Re8 or ...Rg8, e.g. 30. Rxh7 Rh8 31. h4 Rxh7 32. Rxh7 Rf8 and White has no attack, whereas ...a5-a4 is on the way.) 23. Qxa8+ (23. Rxd7+!? Nxd7 24. Qxa8++-) 23... Kc7 24. Qa7++-) 22. Nxc5 b3! 23. Qc3 Qxc3 24. bxc3 bxa2 25. Kb2 Bxg7-+ 21... Bxc6 22. dxc6 b3 23. Qe3 The first new move of the game, as I found out afterwards! I considered Black OK after 23. c7+ Kxc7 24. Rxf7+ (24. Qxa8? Qxe1#) 24... Kb6 and this was confirmed by 25. c3 bxa2 26. Kd2 a1=Q 27. Rxa1 Qxa1 28. b4 Bh6+ 29. Ke2 Qb2+ 0-1 Jerie-Kapischka, Germany 1992 23... bxa2? Wrong! I considered - and should have played - 23... Ne6! , when White cannot meet the threats to a2 and g7, and ...b3 can follow Taking the R still loses: 23... Bxg7 24. fxg7 Rg8 (24... Kc7 25. gxh8=Q Rxh8 26. Qe7++-) 25. Qe7++- 24. Qe8+ Kc7 25. Rxf7+? 25. Qxf7+! draws! Obv iously neither of us considered this possibility, although it should have been examined. 25... Kxc6[] (25... Kb6 26. Qc7#) (25... Kb8 26. Re8+ Qd8 27. Rxd8#) (25... Kc8 26. Re8+) (25... Kd8 26. Re8#) (25... Nd7 26. Qxd7+ Kb6 (26... Kb8 27. Qb7#) 27. Qc7+ wins the Q) 26. Bg2+! Kb5[] (26... Kb6 27. Qc7+ Kb5 and now 28. Qc6+ (or 28. Bc6+ leads to mate.) ) 27. Bf1+ Kc6 (27... Ka4 28. Qxa2+ Kb4 29. Qc4# (29. c3#) ) (27... Kb4 28. Qc4#) 28. Bg2+= perpetual 25... Kb6 The black K is perfectly safe and White has no sensible defence to the threat of ...a1Q. 0-1









 

SicilianB43

Ian Marks (1944)
Tatjana (WGM Vasilevich (2412)

Monarch Assurance Masters, Isle of Man (1)
2006


1. e4 c5 2. Nf3 a6 3. Nc3 3. c3 and 3. c4 are good alternatives but not 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 (5. e5? Qa5+) 5... e5 6. Nb3 Bb4 and ...d5 with advantage to Black. 3... e6 4. d4 cxd4 5. Nxd4 Qc7 6. Bd3 Nf6 7. O-O d6 8. f4 g6? This has been played by GMs, but that doesn't make it a good move. >= 8... Be7 and ...0-0. 8... Nc6 9. Nf3!? (9. Be3) 9. f5! To open the f-file for the R. 9... Bg7 10. Be3 10. Bg5! is more to the point, as in 10... O-O , J.Polgar-Piket, Aruba 1995.(10... Qb6 11. Kh1 Qxb2 (11... Qxd4 12. Bb5+) 12. Qd2 O-O 13. Rab1 Qa3 14. fxe6 fxe6 15. Bc4+/- with a tremendous attacking position) 10... Nc6 10... O-O was necessary. 10... gxf5 11. Qf3! fxe4 12. Nxe4 Nxe4 13. Qxe4+/- Black still can't castle. 11. fxe6 fxe6 12. Nxc6 bxc6 12... Qxc6!? 13. e5! It is vital to get at the black K before it castles into safety. 13... Nd5 13... dxe5 14. Bc5 (14. Qe2!?) (14. Ne4!?) 14... Nd7 15. Bd6! Qb6+ (15... Qxd6?? 16. Bxg6++-) 16. Kh1 and Ne4 looks good. ( 16... Qxb2 17. Qf3 is really asking for it.) 14. Nxd5 cxd5 15. Qg4! Best. 15. Bxg6+ first is slightly messier after 15... hxg6 (15... Kd8 16. Bg5+ Kd7 17. Rf7++-) 16. Qg4 g5!? , although it's still advantage for White 15. exd6 Qxd6 opens the diagonal for the Bg7 and might require a time-out for 16. c3 . 15... Bxe5! 16. Bxg6+! hxg6[] 17. Qxg6+ Kd7! 17... Kd8 18. Bg5+ Kd7 19. Rf7+ Kc6 20. Rxc7+ Kxc7 21. Bf6 17... Ke7 18. Bg5+ Kd7 etc. 18. Rf7+ Kc6 19. Rxc7+ Kxc7 White is completely winning here, however, there is no such thing as a winning position, only positions that can be won with good play. 20. Bf4 The point of 20 Bf4 is that after 20. g3 cuts out a lot of Black's coming counterplay. If 20... Bxb2 (20... Bd7 21. Rf1) 21. Rb1 idea Bb6+ soon wins. 20... Bd4+ Black cannot respond to c4 with ...d4, blocking White's attacking lines. 20... Bxb2 21. Rb1 (or 21. Rd1->) (or 21. Re1->) 21... Bd4+ 22. Kh1 b-file 20... Bxf4 21. Qf7+ (21. Qg7+? Bd7!) 21... Bd7 22. Qxf4 gets rid of Black's active dark-squared B. 21. Kh1 Bd7 22. c4 22. Qd3! removing the Q as a target for the black Rs 22... e5 (22... Bc5 23. Qc3) (22... Bb6 23. Qa3) 23. c4-> 22... Raf8 23. Bg3 dxc4 This helps White. 23... Rf5 is unclear. Obviously Black didn't see this, which suggests she was still rattled. 24. Rc1 24. Qc2! 24... Rhg8 25. Rxc4+? A poor move. The R should be used to defend the back rank. 25. Qd3!+- wins easily after 25... e5 (25... Bc5 26. Rxc4-> threat Rxc5+ or Qxd6+) 26. Qxc4+ Kd8 (26... Bc5 27. Bxe5+-) 27. Bh4+ Ke8 28. Qc7+- when Black has no defence to the threat of Qd8. ( 28... Rf4 29. Qd8+ Kf7 30. Qxd7+ etc. 25. Qc2?? Rxg3 26. hxg3 Rh8+ 27. Qh7 Rxh7# 25. Qe4 Rxg3?? 26. Qxd4! 25... Kb7 26. Qb1? 26. Qe4+ d5[] 27. Rb4+ (27. Rc7+ Ka8 28. Qxd4 Rf1+ 29. Qg1 Rxg1+ 30. Kxg1 Bb5 31. Re7 with a better ending, although 31... d4 gives some counterplay.) 27... Bb5 (27... Ka7 28. Qxd4+) (27... Kc8 28. Rb8#) (27... Ka8 28. Qe2 Bb5 29. Rxb5 axb5 30. Qxb5 Rf7 31. Qa6+ Ba7 and White should win this.) 28. Qe1 , threats a4 and Rxd4. ( 28... Rxg3 29. Rxd4 Rg6 30. Rd3 to stop ...Rf1+ 30... Bxd3 31. Qb4+ Kc6 32. Qxf8 and I fancy White. 26... e5 27. Qc1? The final poor move, after which Black takes over. I should have got rid of the dark-squared B with 27. Rxd4! exd4 28. Kg1 (or 28. Qe4+ first) 28... Bb5 29. Qe4++/- and White still has excellent winning chances. Q and B make an effective attacking team and the d-pawns are liable to fall. 27... Bb5! I had seen this, but forgot that it was now 'on' with the Bd4 defended. The R is now pinned against a check on f1 winning the Q. 28. Bh4 28. Rc7+ Kb6! X f1, Bg3 If 28. Rb4 Black can finally play 28... Rxg3 29. a4 (29. hxg3 Rh8+ 30. Qh6 Rxh6#) (29. Rxd4 exd4 30. hxg3 Rf1+-+) 29... Be3!-+ The very last chance was 28. Rxd4 (which I didn't see at the time) 28... exd4 29. Kg1 Rf1+ 30. Qxf1 Bxf1 31. Kxf1-/+ The R should be better than the B, even with the g- and h-pawns. 28... Bxb2!-+ 29. Qb1 Bxc4 30. Qxb2+ Kc6 31. h3 Bd5 32. Qc2+ Kb7 33. Qb2+ Ka8 34. Bf2 Rxg2 35. Qb6 Rgxf2+ 36. Kg1 Rg2+ 37. Kh1 Rf1+ Full credit to Black for fighting to the very end. 0-1









 

Reti study
Black

1921


WHITE TO MOVE. WHAT RESULT? This is a famous study by the great Czech GM and composer of the early decades of the 20th century, Richard Reti. If you've never seen it before, it's worth taking a few minutes to ask yourself what you think the result should be, in other words, what would you do if you had White in a real game? It looks as though Black should win easily: White cannot catch the black P and Black can easily capture the white one. My hunch is that if this position arose in a real game between 'ordinary club players', White would resign. But they would be throwing away a half point, because the position is a DRAW. (Stronger players will be familiar with the study and will know what to do!) Incredible, but in chess the only thing that matters is moves, not appearances, and by combining his two threats (to catch the h-P and queen his own), White can save the game. Here's the proof.

1. Kg7! The only move, and a key one. It is easy to calculate that White cannot catch the black P in a race: 1. Kh7 h4 2. Kh6 h3 3. Kh5 h2 4. Kh4 h1=Q+ and that trying to queen his own P is hopeless: 1. c7 Kb7 2. c8=Q+ Kxc8 . So what difference does playing Kg7 make? Well, the answer is based on chessboard geometry, where the distance between two squares on a rank or file is the same, whether we go by the 'direct route' (h7-h6-h5 etc.) or by a 'detour' (g7-f6-e5 etc.). Proof: the distance from h8 to h1 is seven squares whether via h7-h6-h5-h4-h3-h2-h1, or via g7-f6-e5-f4-g3-h2-h1. This means that White can chase the black P while threatening to move across to his own and help it queen. This is probably easier to understand if I shut up and let the moves speak for themselves. 1... h4 1... Kb6 2. Kf6 Kxc6 (2... h4 3. Ke5! Kxc6 (3... h3 4. Kd6! h2 5. c7 h1=Q (5... Kb7 6. Kd7 h1=Q 7. c8=Q+ draw) 6. c8=Q draw) 4. Kf4 h3 5. Kg3 h2 6. Kxh2 draw) 3. Kg5 h4 4. Kxh4 draw 2. Kf6 h3 2... Kb6 3. Ke5! Kxc6 (3... h3 4. Kd6! h2 5. c7 h1=Q (5... Kb7 6. Kd7 h1=Q 7. c8=Q+ draw) 6. c8=Q draw) 4. Kf4 h3 5. Kg3 h2 6. Kxh2 draw 3. Ke6! Careful! Here 3. Ke5?? h2 4. c7 (4. Kd6 h1=Q 5. c7 Qc1 6. Kd7 Kb7-+ This is not the 'usual' Q v. BP ending because [a] the black K is too close and [b] the white K cannot run for the corner.) 4... Kb7! (4... h1=Q? 5. c8=Q+ draw) 5. Kd6 Kc8 wins for Black 3... h2 3... Kb6 4. Kd6 h2 5. c7 h1=Q (5... Kb7 6. Kd7 h1=Q 7. c8=Q+ draw) 6. c8=Q draw 4. c7 h1=Q 4... Kb7 5. Kd7 h1=Q 6. c8=Q+ draw 5. c8=Q+ draw All of these drawing variations are forced. Going over them and trying to find a loophole will do a lot for your understanding of endgames. So remember, in an ending, do not always assume that your pieces (or your opponent's pieces!) have to go buy the direct route. Look for detours! 1/2-1/2









 

Basic breakthrough
Black


BASIC BREAKTHROUGH

1. b6 1. a6? bxa6 2. bxa6 1. c6? bxc6 2. bxc6 A K move such as 1. Kf3 allows Black to win the white Ps with 1... Kf5 -e5-d5 etc. 1... cxb6 1... axb6 2. c6 bxc6 3. a6+- 2. a6 bxa6 3. c6+- Breakthrough is a common endgame theme, so be alert for it in your own games. It doesn't matter how many Ps you have to give up, as long as one makes it to touchdown! 1-0









 

 B67

Stephen Mannion (2331)
Vishal Sareen (2385)

Monarch Assurance Masters, Port Erin (6.26)
Port Erin IOM, 2005


BREAKTHROUGH IN PRACTICE This is a fantastic example of breakthrough from practical play.

58... Qb6 Threatening ...Qf2+ 59. c5 Looks good, stopping Black's threat and attacking the Pd6. If 59. Qd2 Qg1 wins the Pg3, since 60. Qg5 is met by 60... Qa1! 59... Qxc5+ Playing for a win, which suggests that Black must have seen what was about to happen. Impressive! 59... dxc5 60. Qxe5+ Kg8 61. Qe8+ Kg7 62. Qe5+= 60. Qxc5 dxc5 61. Kd3 61. f4 exf4 62. gxf4 f6 63. Kd3 g5-+ is another breakthrough! 61... f5 62. Kc4 Now it looks like White will play Kxc5 and Kxb4, then queen his b-P, since the black K is too far away. I was watching the game round about here and wondered why Black had played into what looked like a losing line. I thought about a breakthrough, but, to be honest, did not see Black's idea until his next move appeared on the board. Steve hadn't either, and if Steve misses something, then it's not that obvious! 62... g5!! The start of a stunning breakthrough which White can do nothing about. 62... f4 also wins, but less decisively, e.g. 63. gxf4 exf4 64. Kxc5 g5 65. e5 gxh4 66. Kd6 h3 67. e6 h2 68. e7 h1=Q 69. e8=Q Qxf3-+ 63. exf5 63. hxg5 f4! 64. gxf4 h4-+ 63... g4! 64. fxg4 e4! 65. gxh5 65. Kxc5 e3 66. Kxb4 e2 67. Kc5 e1=Q-+ 65... e3 66. Kd3 c4+!! Beautiful. After 66 bxc4 (Kxc4 e2) b3! 67 axb3 a2 one of the black Ps queens. 0-1









 

The 'wrong bishop'
What result?


RP AND THE 'WRONG BISHOP' It is worth knowing that if a player has B + RP v. lone K, and the B does NOT control the P's queening square (i.e. it is of the opposite colour), then the position is drawn (unless the lone K is too far away to get in the way of the P). At first glance, this position looks gloomy for White, but bearing the above comments in mind, we should see that

1. Bxh6!! draws, viz. 1... gxh6 1... g6 2. Bxf8= 1... Be7 2. Bxg7= 1... Kd6 2. Bxg7= 2. Kd3 and the white K runs for h1 from which it can never be evicted (since the black B doesn't control h1 - it moves on the wrong coloured squares). Prove it for yourself by shuffling the white K back and forth between, say, h1, h2, g1 etc. In the original position, put the P from h6 back on h7. Now White draws with 1 Bh6!!. The number of RPs is irrelevant. If it is Black's move he wins by 1... g5 or 1...g6. 1/2-1/2









 

 E90

Gunnar Jacob (2333)
Ian Marks (1944)

SNCL Div. 2 (3)
2006


B + RP IN PRACTICE Sloppy play on my part gives us this neat example.

48... Be5 48... >= Bc3 49. a6 Kc7 50. Kf4 Bd2+ with two very dangerous passed Ps or simply 48... c5 . 49. h4 Kc5 50. a6 Kb6 51. Nb4 Bb8! Careful! The gremlins can strike at any time. If Black tries to chase the N and win the P with 51... c5?? 52. a7! wins since either the P queens or the B falls after 52... Kxa7 53. Nc6+ . 52. a7 Bxa7 53. Kf4 Kc5 Wrong square. >= 53... Kb5 to let the P advance. 54. Nxc6?! White is aware of the possible draw, but overlooks a neat tactic. 54. Nd3+ was necessary: 54... Kd4 55. Nb4 and try to draw that way. 54... Kxc6 55. h5! Bb8+? Both of us missed 55... Be3+!! I only spotted it after I got home. I should have looked harder during the game! 56. Kxe3 gxh5 57. Kf4 h4-+ 56. Kg5 gxh5 Or 56... f4 57. hxg6 f3 58. g7 f2 59. g8=Q Bf4+! 60. Kxf4 (60. Kg4 f1=Q=) 60... f1=Q+= 57. Kxf5 And it's a draw since the B doesn't control h1. 1/2-1/2









 

 B19

Ian Marks (1944)
Phil Thomas (1858)

Dundee & Angus Open (5)
2006


ROOK ACTIVITY In R+P endings, the most important factor is piece activity, especially the Rs. I'll give this ending without comments; just keep your eye on the relative activity of the Rs, especially how little use Black makes of his.

30. b4 Rc7 31. c5 b5 32. g4 Rc8 33. f5 Ke7 34. Rd2 exf5? 35. gxf5 Rc7 36. Rd6 Ke8 37. Kd3 Rc8 38. f6 g5?? 39. hxg6 fxg6 40. e6 g5 41. Rd7 g4 42. Rh7 Kd8 43. Rh8+ Black lost because he played virtually a R down. He should have set White problems by, for example, playing ...Ra8, trying to penetrate to the first or second rank and attack the white Ps from the rear. Instead, he became frustrated and made two mistakes, 34... exf5 35 gxf5, which gives White the chance to create a passed P with e5-e6, and the howler 38...g5. Players often lose patience in cramped positions and make mistakes, so it is often a good idea just to quietly improve your pieces and wait for your opponent to do something silly. Chances are he will. The other thing to remember is that it is better to be a P down with an active R than level on material with a passive one. 1-0









 

 B31

Craig William Pritchett (2285)
Ketevan Arakhamia Grant (2457)

4NCL 2005-06 (10)
Birmingham ENG, 2006


BASIC WINNING TECHNIQUE WITH R+P v. R The basic technique is 1. Cut your opponent's K off as far from the P as possible. 2. Advance your P to the seventh. 3. Place your R on the FOURTH rank. 4. Zigzag your K back down to the fifth rank. 5. Block the final check with your R on the fourth. It's probably easier to understand when you see it. In the example Craig plays it to perfection. Note also that Keti plays as actively as possible and, like all good players, makes it as difficult as possible for her opponent.

53. Rd5 Cutting the K off. 53... Kc8 Improving her K (not a lot, but still constructive). 54. Kg3 Clearing the P's path. 54... Rc7 55. f4 Passed Ps must be pushed! 55... Rg7+ 56. Kf3 Rg8 Keeping the white K off the g-file. 57. f5 Rd8! Offering a P ending which is drawn. 58. Ke4! Offering a P ending which is a win for White! Perhaps your non-IM opponent might swap Rs? 58. Rxd8+ Kxd8 59. Ke4 Ke7 60. Ke5 Kf7 61. f6= 58... Re8+ 58... Rxd5 59. Kxd5+- since White now controls the sixth rank - the squares in front of the P, e.g. 59... Kd7 60. f6 Ke8 61. Ke6 and now the P reaches the seventh WITHOUT checking, hence White wins: 61... Kf8 62. f7 Kg7 63. Ke7+- 59. Kf4 Rf8 60. Kg5 Rg8+ 61. Kf6 61. Kh6 Rh8+ 62. Kg7 also wins. 61... Kc7 62. Kf7 Textbook stuff, chasing the R. 62. Ke7 also wins, e.g. 62... Rg7+ 63. Ke6 Rg8 64. Rd7+ Kc8 65. f6 and the P goes through. 62... Rg1! Keeping the K off the g-file. 63. f6 Kc6 Improving the K with a threat! 63... Re1 64. Kg6 Rg1+ 65. Rg5 Rf1 66. f7 Kd6 67. Kg7 Ke7 68. Re5+ Kd6 69. Re8 Rg1+ 70. Kh6 Rh1+ (70... Rf1 71. f8=Q+) 71. Kg5 Rg1+ 72. Kh4 Rh1+ 73. Kg3 Rg1+ 74. Kf2! is another - and quite humorous - way of doing it. 64. Rd3 Note how both players have used their Rs actively to restrict the opponent's K, although White's is more effective. 64... Kc7 64... Kc5 65. Kf8 Kc4 66. Rf3 shields the P. 65. Kf8 Rf1 65... Rg2 66. f7 Rg1 67. Rd4 transposes to the game. 66. f7 Rg1 67. Rd4! The key move. Black resigned at this point, since there is no way to stop White from queening. A likely continuation illustrating the five points above is 67... Kc6 68. Ke7 Re1+ 68... Kc5 69. f8=Q Kxd4 70. Qf2+ 69. Kf6 Rf1+ 70. Ke6 Or 70. Kg6 Rg1+ 71. Kf5 Rf1+ 72. Rf4 70... Re1+ 71. Kf5 Rf1+ 72. Rf4+- This is known as the 'Lucena Position' and is a fundamental of R+P endings. Make sure you know it! 1-0









 

 B93

Stephen R Mannion (2303)
Ian Marks (1944)

Dundee & Angus Open (2)
2006


ROOK ACTIVITY I didn't use this during the session, but it's a good example of using Rs actively. Note in particular how Steve uses his active R to compensate for being a P down. (Remember what I said about it being better to be a P down with an active R than level on material with a passive R.) In this posiiton we had just agreed a draw on Steve's proposal. A possible continuation would have been

30... Rxd4 31. Rxf8+ Rxf8 32. Rxd4 Rxf3 33. Rc4! Placing his R on an open file en route to the seventh rank. 33... Rd3 33... Rb3!? 34. Rc8+ Kf7 35. Rc7+ Kf6 36. Rxb7 with counterplay, although Black is still better thanks to the poor position of the white K. 34. Rc7 White's active R offers compensation for the P. 34... Rxd5 Fritz suggests 34... b5 35. a5 when Black needs to watch a6. 35. Rxb7 Black's R is awkwardly placed and he has to keep an eye on a6. 35... Rd2 Improving the R (frees the d-P, restricts the white K and prepares to place the R on a2 or b2 behind the white Ps). 36. Rb6 Rb2 37. Rxd6 Rxb4 38. Rxa6 Rb2 39. Ra7 Ra2 and this should be drawn thanks to the unfavourable position of the white R (stuck in front of the P) and the ideal position of the black one! (behind the opponent's passed P). 1/2-1/2









 

Q v. NP
Black


This sort of thing often arises after exchanges and resulting P race. The winning procedure is straightforward: 1. Check with the Q until the enemy K is forced on to the square in front of the P. 2. Bring your K up. 3. Repeat step 1. 4. Bring your K up another square. And so on. You might be able to use a pin instead of a check to bring your K up. Beware of stalemate and don't rush!

1. c6 g4 2. c7 g3 3. c8=Q g2 4. Qc1 4. Qg8 Kf2 5. Qf7+ Ke1 6. Qg6 Kf1 7. Qf5+ Ke1 8. Qg4 Kf1 9. Qf3+ Kg1 10. Kc5 4... Kf2 5. Qf4+ Ke2 Or 5... Ke1 6. Qg3+ Kf1 6. Qg3 Kf1 7. Qf3+ Kg1 8. Kc5 Kh2 8... Kh1 9. Kd4 9. Qh5+! 9. Qf2 Kh1 9... Kg1 9... Kg3 10. Qg5+ Kh2 (10... Kf2 11. Qf4+ Ke1 12. Qg3+ Kf1 13. Qf3+ Kg1 14. Kd4) 11. Qh4+ Kg1 12. Kd4 10. Kd4 Kf1 11. Qf3+ Kg1 12. Ke3 Kh2 13. Qh5+ Kg1 14. Kf3! 14. Ke2?? Stalemate! 14... Kf1 15. Qh3 Kg1 16. Qxg2# This procedure can be used to win with Q v. b, d, e & g-Ps. 1-0









 

Q v. BP
Black


1. c6 f4 2. c7 f3 3. c8=Q f2 Now let's try the same procedure as for Q v. NP: 4. Qe6+ Kd1 5. Qf5 Ke1 6. Qe4+ Kd1 7. Qf3+ Ke1 8. Qe3+ Kf1 9. Kc5 Kg2 10. Qg5+ Kh1! 10... Kf1 11. Kd4 10... Kf3 11. Qf5+ Kg2 12. Qg4+ Kh1! 13. Qf3+ Kg1 14. Qg3+ Kh1!= 11. Qf4 Kg1 12. Qg3+ Kh1!! and now White is unable to bring his K up because of ...f1=Q with a draw, while 13. Qxf2 is stalemate. So, with c & f-Ps, the position is drawn. White cannot force the win (but Black can lose if he does not know the drawing procedure!). Remember - head for the corner. 1/2-1/2









 

Q v. RP
Black


1. e6 h4 2. e7 h3 3. e8=Q h2 and now if White tries the usual procedure, then after 4. Qh5 Kg1 5. Qg4+ Black plays 5... Kh1! and White does not have time to bring his K up because of stalemate, while if White lifts the stalemate with 6. Qh3 then it's a draw after 6... Kg1 7. Qg3+ Kh1 . Black can use this drawing trick with both a & h-Ps. 1/2-1/2









 

Troitsky study
Black


This looks like a "real" ending, but is a study by the great Russian composer Alexey Troitsky. White to play and win. I SUGGEST YOU SET THIS UP ON A BOARD AND TRY TO FIGURE IT OUT BEFORE LOOKING AT THE SOLUTION. IT WILL DO YOUR CHESS THE WORLD OF GOOD. The first couple of moves can be figured out by a process of elimination. If White plays 1 gxh7, then ...Kg7 wins back the P and it's a draw. Any first move which allows ...hxg6 is also a draw, so White HAS to play

1. Bh6+ and Black's reply is forced 1... Kg8 [1...Ke8 2 gxh7+-] Now the only move to keep the P is 2. g7 This is where the real thinking has to start. Let's suppose Black plays 2... e6+ (2...e5 amounts to the same), based on the stalemate defence 3 Kxe6=. White can easily avoid it with 3 Kd6 Kf7 (3...e5 4 Kxe5 +- No stalemate!) 4 Ke5! (4 Kd7? e5! will force a draw when the P reaches e3 after Bxe3 Kxg7) Kg8 5 Kf6 e5 6 Ke6! (6 Kxe5? Kf7 7 Kf5 Kg8=) e4 7 Kf6 e3 8 Bxe3 +-. Thus White wins if he gets his K to f6 and moves his B, since Black can then move his hP. Therefore Black's only move to avoid this losing line is 2... Kf7 . How can White make progress now? It's not obvious, but the answer can be found by a mixture of logic, calculation - and inspiration! Kd5-e5-f5 leads nowhere since Black will play ...Kf7-g8-f7 till the cows come home. Moving the B loses the P. The only other thing White can move is..... 3. g8=Q+!! Now it's all forced. 3... Kxg8 (3... Kf6 4. Qe6#) 4. Ke6 Kh8 5. Kf7 e5 6. Bg7# Brilliant. (By the way, Troitsky died of starvation in 1942 during rhe siege of Leningrad.) 1-0









 

Nimzo-IndianE21

Bartosz Socko (2646)
Ian Marks (1944)

7th Amplico AIG European Rapidplay
2007


1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 4. Nf3 O-O 5. Bg5 d5 6. e3 h6 7. Bh4 c5 8. a3 Ba5!? 8... Bxc3+ 9. dxc5 Bxc3+ 10. bxc3 Nbd7 10... Nc6 11. cxd5 exd5 12. Bd3 10... Qa5 11. Bxf6 gxf6 12. Qb3 (12. cxd5 Qxc3+ 13. Nd2 exd5+/=) 12... Qxc5 13. cxd5 exd5+/- 11. cxd5 Nxc5 11... Qa5 12. Bxf6 (12. dxe6 Qxc3+ 13. Nd2 fxe6 is messy but I suspect White is better.) 12... Nxf6+/= 12. dxe6 Qxd1+?! Doubtful which develops Whites Rook for him 12...Bxe6 13. Rxd1 Bxe6 14. Bxf6 gxf6 15. Nd4!+/= Rfd8? BS indicated this as the real culprit. The Rook does nothing on d8and gives White a free tempo for development. 15...Rac8 immeadiately and if 16.Be2 Ne4 17. Bf3 Nxc3 18. Rc1 Ne4 (18...Nd5!?) 19.Rxc8 20.0-0 is better for Black than in the game 16. Be2 Rac8 17. Rc1 Ne4 18. Bf3 Rxc3 18... Nd6+/- 19. Rxc3 Nxc3 20. Bxb7 Rb8 21. Kd2! Rxb7 21...Nb5!?; 21...Na4!? White is still better in either case 22. Kxc3 Rc7+ Unnecessary 23. Kd2 Kf8 23...Kg7 covers h6 but leaves Black a pawn down 24. Rb1 Ke7 25. Rb5! f5 26. Nxf5+ Bxf5 27. Rxf5 Rb7 28. Ra5 Rb2+ 29. Ke1 Rb7 30. Ke2 Rb2+ 31. Kf3 Rb7 32. g4! 1-0 [marks Ian]









 

QGDD10

A. Morozevich
K. Sakaev

Superfinal Moscow
2008


1. d4 d5 2. c4 c6 3. Nc3 Nf6 4. cxd5 cxd5 5. Bf4 Nc6 6. e3 a6 7. Rc1 Bg4 8. f3 Bd7 9. g4! e6 10. h4! Be7 11. Bd3 O-O 12. Bb1!? Qb6 13. Rh2! Elegant 13... Rfc8 14. h5 Be8 15. Qd3 Nb4 16. Qd2 Nd7 17. Nh3 Nf8 18. Bg5 Qd8 18... f6!? 19. Bxe7 Qxe7 20. f4 f6 21. Kf2! Qd6 22. Ng1! Rc7 23. Nf3 Rac8 24. h6! g6 25. a3 25.g5 f5 looks desireable, but White might need a pawn break to win. 25... Nc6 26. e4! Qd8 27. Ba2! Ne7 28. e5! f5 29. Rg1 The c file is no longer crucial 29... Rc6 30. Bb1! nor is the a2-g8 diagonal 30... Kh8 31. Rhg2 nor is the h-file! 31... fxg4 32. Rxg4 Bf7 33. Ne2 Nd7 34. Ng5 Bg8 35. R4g3 Nb6 36. b3 Qf8 37. a4 Nd7 38. a5! R6c7 39. Rf3 Nb8 40. b4 Nbc6 41. Rc1 Qxh6 42. Rh3 Qf8 43. f5 Nxf5 44. Nf4 Qe8 44... Qxb4 45. Qxb4 Nxb4 46. Nxg6+ Kg7 47. Rxc7+ Rxc7 48. Nf4 is still better for White e.g. 48... Nxd4 49. Ngxe6+ Nxe6 50. Nxe6+ Bxe6 51. Rxh7+ 45. Bxf5 exf5 46. Rc5 Rd8 47. Qe3 h5 48. e6 Re7 49. Rxc6! Removing the last gaurdian of the dark squares 49... bxc6 50. Qe5+ Rg7 51. Qf6 Rb8 52. e7 Bh7 53. Re3 Kg8 54. Qe6+ Kh8 55. Qf6 Kg8 56. Qe6+ Kh8 57. Qd6 Ra8 58. Qc7 Rg8 59. Nfe6 The treat of Qe5 is decisive 1-0 [Jonathan Rowson]